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  • Recharge Time

    Powers create amazing effects but drain a lot of energy. The Recharge time of powers is the number of turns before you can use the power again after Using the power. Recharge time starts the turn you use the power, Recharge time starts at the end of the …

  • Seeking

    Seeking powers ignore the target's cover modifier. But they Can be evaded by the [[Dodge]] [[Combat Manoeuvre]].

  • Biotic

    *From the Mass Effect Wikia*: "Biotics is the ability for some lifeforms to create mass effect fields using Element Zero nodules embedded in body tissues. These powers are accessed and augmented by using bio-amps. Biotic individuals can knock enemies over …

  • Detonation

    After a target is primed by a power, a second attack by a Detonator power will cause an explosion. A detonation causes 500 damage to the direct target it hits and 250 damage in a 1 meter Radius.

  • Priming

    Priming [[Powers | powers]] set up a [[Detonation | Detonation]]. If a [[Detonating]] Power of the same type ([[Biotic | Biotic]], [[Tech | Tech]], [[Fire]], [[Cryo]])

  • Fire

    Fire powers Burn or incinerate their targets, sometimes having the [[Fear | Fear]] Status effect.

  • Cryo

    Cryo [[Powers | Powers]] [[Freeze | Freeze]] their targets and can apply the [[Slow | Slow]] status.

  • Weight

    Weight is a measure of how much the weight of a weapon affects the recharge time of powers. You add all the weight ratings together to determine how many turns of recharge penalty your powers have. EX: a weapon with a weight of 2 increases the recharge …

  • Weapon Damage Bonus

    A character's Weapon Damage Bonus (or WDB) modifies his weapon damage. All instances of WDB add together before applying to the damage of the weapon. so a 50% damage bonus combined with a 25% damage bonus and a 10% damage bonus all add up to 85%

  • Melee Damage Bonus

    A character’s Melee Damage Bonus (or MDB) modifies his Melee damage. All instances of MDB add together before applying to the damage of the melee attack. so a 50% damage bonus combined with a 25% damage bonus and a 10% damage bonus all add up to 85%

  • Capacity

    Capacity is the measure of how many uses a gun gets out of a thermal clip, plus how many thermal clips can be carrier on armor before sacrificing armor integrity. EX: Capacity: 32 (5 Thermal Clips) means a character can fire 32 rounds before needing to …

  • Recoil Modifier

    The Recoil Modifier is the measure of a burst fire or automatic weapon's accuracy with follow up shots. Basically the higher the modifier the harder it is to get additional shots to hit the target. Weapon mods and powers can modify this number.