Warp

By manipulating mass effect fields, you rip your enemy apart at a molecular level.

Warp
Tier: 1
Prerequisites: N/A
Deals 50 damage/ turn for 6 turns. Recharge Time: 8 turns

Recharge Speed
Tier: 2
Prerequisites:
Reduces the recharge time of Warp by 1 turn

Damage
Tier: 3
Prerequisites: Recharge Speed
Warp now deals an additional 10 damage/ turn.

Damage 2
Tier: 4
Prerequisites: Damage, Cant have Detonate
Warp now deals an additional 10 damage/ turn.

Detonate
Tier: 4
Prerequisites: Damage, Cant have Damage 2
Detonations deal an addition 200 damage to the primary target and 100 to all secondary targets in a 2 meter radius

Lasting Damage
Tier: 5
Prerequisites: Damage 2 or Detonate, Cant have Expose
Warp now deals an additional 30 damage/ turn. and lasts an additional 2 turns

Expose
Tier: 5
Prerequisites: Damage 2 or Detonate, Cant have Lasting Damage
Reduces the armor rating of the target by 50% and increases damage deal to the target by powers by 100

Pierce
Tier: 6
Prerequisites: Lasting Damage or Expose, Cant have Recharge Speed 2
Warp deals an additional 50 damage/turn to shields and barriers

Recharge Speed 2
Tier: 6
Prerequisites: Lasting Damage or Expose, Cant have Pierce
Reduces the recharge time of Warp by 1 turn

Warp

The Darkness At The Edge Of The Galaxy Ranseur Ranseur