Tag: Power

Results

  • Carnage

    A blast of Fire erupts from your hand, seeking your target wherever it hides... *Carnage* _Tier_: 1 _Prerequisites_: None Deals 350 Fire Damage to a target within 10 Meters, [[Seeking | Seeking]], [[Recharge Time | Recharge Time]] 6 turns, Radius 1 …

  • Flamer

    A gout of fire lances out from the flamethrower attached to your arm. *Flamer* _Tier_: 1 _Prerequisites_: None Flamer does 100 Fire damage/attack, 5 attacks per turn lasts 3 turns and attacks all enemies in a 5 meter line. Recharge 8 turns * …

  • Cryoblast

    A shot of pure frost blasts from your firearm and seeks out your target. *Cryoblast* _Tier_: 1 _Prerequisites_: None Freezes any Level D enemy for 1 Turn. Lowers the speed of any other enemy by 2 meters for 1 turn, Range 20 meters, Recharge 5 turns, …

  • Shockwave

    A biotic shockwave rips from your hand, warping reality in waves towards your target, ripping apart anything in its way. *Shockwave* _Tier_: 1 _Prerequisites_: None Deals 300 biotic damage to each target in a 15 meter line. Staggers Level D enemies, …

  • Biotic Orbs

    3 Orbs of pure biotic force orbit around you, A flick of your wrist is all it takes to send one of the orbs streaking towards your target. *Biotic Orbs* _Tier_: 1 _Prerequisites_: None Each orb does 240 damage. You can fire one orb per turn and as …

  • Throw

    You create a Mass effect field and launch it at your enemy, ripping them apart and catapulting them away. *Throw* _Tier_: 1 _Prerequisites_: None Throw Level D enemies 5 meters backwards, [[Stagger]] Level C enemies, [[Seeking]], [[Recharge Time | …

  • Fitness

    *Fitness* _Tier_: 1 _Prerequisites_: None Increase your Health and shields/barriers bonuses by 15%, also increase melee damage bonus by 15% Durability _Tier_: 2 _Prerequisites_: Fitness Increase your Health and shields/barriers bonuses by 10% …

  • Alliance Training

    *Alliance Training* _Tier_: 1 _Prerequisites_: None Weapon damage bonus 5%, power damage bonus 5% *Power Damage* _Tier_: 2 _Prerequisites_: Alliance Training Increase power damage bonus by 5% *Weapon Damage* _Tier_: 3 _Prerequisites_: …

  • Asari Justicar

    *Asari Justicar* _Tier_: 1 _Prerequisites_: None Increase Power damage bonus by 10% *Weapon Damage* _Tier_: 2 _Prerequisites_: Alliance Training Increase Weapon damage bonus by 5% *Power Damage* _Tier_: 3 _Prerequisites_: Power Damage …

  • Biotic Charge

    Smash into a target while encased in this biotic barrier, leveling your opponents. You are Invulnerable while this power is in effect. *Biotic Charge* _Tier_: 1 _Prerequisites_: none You teleport adjacent to an enemy within 50 meters, your kinetic …

  • Nova

    Transfer the energy of your biotic barrier to charge and spark this deadly blast. Barrier strength determines intensity *Nova* _Tier_: 1 _Prerequisites_: none You deal 350 damage to each enemy within a 4 meter radius. You [[Stagger | Stagger]] Class …

  • Singularity

    Create a sphere of dark energy that traps and dangles enemies caught in its field. *Singularity* _Tier_: 1 _Prerequisites_: none The sphere captures Class D and Class C enemies for 3 turns. Radius 1 meter [[Recharge Time | Recharge Time]] 7 turns …

  • Stasis

    Stasis: Stop an enemy in its tracks with this powerful mass effect field. No effect on armored targets. Enemies eventually break out of Stasis after taking major damage. *Stasis* _Tier_: 1 _Prerequisites_: None Lifts and paralyzes a Level D enemy …

  • Adrenaline Rush

    *Adrenaline Rush* _Tier_: 1 _Prerequisites_: N/A Increases damage dealt by weapons by 50%. Using a power cancels the remaining duration. Duration: 2 turns Recharge: 7 turns *Recharge Speed* _Tier_: 2 _Prerequisites_: Adrenaline Rush Reduces …

  • Concussive Shot

    *Concussive Shot* _Tier_: 1 _Prerequisites_: N/A Fire a concussive blast out of your firearm which deals 200 damage to a target within 15 meters. This blast Staggers Level D enemies. Seeking, Recharge: 6 turns. *Recharge Speed* _Tier_: 2 …

  • Fortification

    Reinforce armor using protective Foucault currents. Purge the current and send its charge to your gauntlets for increased melee damage. *Fortification* _Tier_: 1 _Prerequisites_: N/A Grants a 50% power damage bonus to melee attacks for 20 seconds …

  • Marksman

    Boost weapon accuracy and firing rate for a short time. *Marksman* _Tier_: 1 _Prerequisites_: N/A Increases your weapon's burst by 1 and autofire by 3, Also increases your chance to hit by 5%. Duration: 3 turns, [[Recharge Time | Recharge Time]]: 6 …

  • Warp

    By manipulating mass effect fields, you rip your enemy apart at a molecular level. *Warp* _Tier_: 1 _Prerequisites_: N/A Deals 50 damage/ turn for 6 turns. [[Recharge Time | Recharge Time]]: 8 turns *Recharge Speed* _Tier_: 2 _Prerequisites_: …

  • Biotic Sphere

    You create a biotic sphere that surrounds the you and all of your nearby allies. You Deal more damage to enemies who are within the shielded area. *Biotic Sphere* _Tier_: 1 _Prerequisites_: N/A You create a 3 meter radius dome centered on you. This …

  • Overload

    Overload your enemy's electronics, striking down [[Kinetic Shields and Barriers | Kinetic Shields and Barriers]], and Synthetics with equal ease. *Overload* _Tier_: 1 _Prerequisites_: N/A Deal 110 damage to organic enemies or 220 damage to shields/ …

  • Tech Armor

    Protect yourself with this holographic armor or detonate it to damage nearby enemies. Slows power use by 50%. *Tech Armor* _Tier_: 1 _Prerequisites_: N/A Increases your armor rating by 10. You can choose to detonate the armor on your turn as a free …

  • Drone

    Deploy this attack drone to stun targets and draw enemy fire. *Drone* _Tier_: 1 _Prerequisites_: N/A Deploys a combat drone that can shoot an enemy as a half turn action within 10 meters dealing 40 damage and [[Stagger | staggering]] level D enemies …

  • Incinerate

    A Spark of flame spits out of your firearm, burning your opponents and incinerating their armor. *Incinerate* _Tier_: 1 _Prerequisites_: N/A Incinerate deals 200 damage to the target. and then another 50 damage over the next two turns. It also [[ …

  • Sentry Turret

    You throw a sentry turret into the midst of your enemies. Its machine gun cuts through many of them helping to hold off an enemy advance. *Sentry Turret* _Tier_: 1 _Prerequisites_: N/A Throw a sentry turret up to 15 meters away. The Turret has a …

  • Tactical Cloak

    When activated, it instantly renders the Infiltrator invisible to all enemies and grants a damage bonus to all weapons. However it also halts health and shield regeneration, leaving the Infiltrator vulnerable once the cloak wears off. *Tactical Cloak* …

  • Sabotage

    You sabotage weapons and hack synthetics to fight on your side. *Sabotage* _Tier_: 1 _Prerequisites_: N/A You hack a level D,C or B synthetic enemy or an enemy's firearm. The Hacked enemy fights on your side as an ally for 4 turns. You overheat an …

  • Decoy

    You create a hologram decoy of yourself 3-5 meters away. This decoy moves and acts like you, and can distract enemy soldiers. *Decoy* _Tier_: 1 _Prerequisites_: N/A Each enemy has a 50% chance of attacking your hologram decoy instead of you. The …

  • Blade Armor

    Reinforce armor with razor-sharp blades that damage enemies that melee. Less damage taken. More melee damage dealt. Slows power usage by 50%. *Name* _Tier_: 1 _Prerequisites_: N/A Function *Name* _Tier_: 2 _Prerequisites_: Function *Name* …